Although the function definitions are superficially similar to those of the programming language C, they are language-independent. ![]() The API is defined as a set of functions which may be called by the client program, alongside a set of named integer constants (for example, the constant GL_TEXTURE_2D, which corresponds to the decimal number 3553). ![]() Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The OpenGL specification describes an abstract API for drawing 2D and 3D graphics.
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